20070129 If changelog becomes too big, old text will be transfered to here. 20070118 pbkit_*.zip updated. Unstability issue understood and slaughtered! Finally! 20070117 inner.txt updated. Better comments for commands 0x1EA0, 0x1E94, 0x17FC, 0x1818. 20070115 pbkit_*.zip updated. Many fixes. Depth Stencil buffer now created and active. 20070114 inner.txt updated. Better comments for commands 0x0130, 0x012C, 0x0110, 0x0100+0. 20070112 Found many typo errors that may explain the issue. I'm debugging. Stay tuned. 20070109 pbkit_demos.zip updated. Pong is released, with a nasty issue. I'm debugging... 20070105 pbkit_core.zip updated. Drawing test with triple buffering technic. Have fun! 20070104 Rectangle fill works now!!! The push buffer GPU error notifier was really great! 20070102 pbkit_core.zip updated. I've decided to publish engine alone (good step anyway). 20061231 Happy new year! Engine works but the fill doesn't (bad pixel address... I debug) 20061230 Woot! It works! I can write values in inner registers! Trying to draw now! 20061229 I've reached the point where I can test the DMA engine. It doesn't crash! Good! 20061228 inner.txt updated. Improved comments on inner addresses 0x0100, 0x1D8C & 0x1D90. 20061227 openxdk_patch.zip updated. Explanations added in readme.txt. 1 change dropped. 20061226 pbkit_demos.zip updated. Added ftp2xbox.bat (and description in ftp2xbox.txt). 20061225 openxdk_patch.zip updated. We can now take control of IRQ3 for all GPU interrupts. 20061224 Merry Xmas to all openxdk coders! After 6 months of XBOX GPU study, I've gathered enough data in order to start the coding of a 1st demo. Took longer than expected, so I can only give you today the list of inner GPU registers... Stay tuned for the 1st demo release (no ETA). Will be just Pong but source will hold the absolutely necessary push buffer DMA engine. Have an happy new year too! (see inner.txt for details about this project, related to hardware acceleration)